Fox

Fear The Walking Dead S1.01 “Pilot” Review

One of the smarter moves that The Walking Dead (both the show and the comic) made was in declaring the end of the world unimportant. Sure, it was a pretty big deal for the characters, but for the viewers it’s all been about the “post” part of post-apocalypse. Shit happened. …

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Finally! A way to take your dog with you when you play VR

And here we were scared of VR being lonely. Devs StressLevelZero have created a way you can take your trusty canine into VR worlds with you and the result is pretty incredible. Not to mention disturbing when you see a furry pooch be effortlessly transformed into an armoured spiky worm …

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The Bridge review: Escher pressure

With a great many contemporary games obsessed with rendering the real world in increasingly authentic detail, it’s refreshing to play something that goes in completely the opposite direction. The Bridge is a puzzle game that explores a bizarre, dreamlike world built from structures clearly inspired by the works of Dutch …

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Metroid in Unreal Engine 4 is shiny and chrome

Metroid Prime: Federation Force looks fun, but I understand why a lot of series fans are rolling their eyes at it. They don’t want cartoony co-op escapades; they want sharp, foreboding, atmospheric Metroid. Even if Nintendo isn’t inclined to give it to them, the creator of that Sonic Unreal Engine …

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The Hitman: Agent 47 reviews are in, and everybody hates it

The new Hitman movie, Hitman: Agent 47, isn’t very good. At least that’s what critics’ early reviews of the film, in theaters tomorrow, are saying. And though the reviews differ on the details of what precisely was most offensive about this adaptation, there’s an underlying theme to most critiques: it’s …

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Velocity 2X review: Speed is everything

As you might have guessed from the name, Futurlab’s slick sci-fi actioner is a game primarily about moving very quickly. Sure, it has plenty more verbs in its vocabulary – you’ll also leap, slide, throw, shoot and teleport – but its defining characteristic is speed. You’ll earn stripes and stars …

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How aggressive spanking helped make God Hand a gaming classic

Real violence hurts and has consequences, so winners don’t do punch-ups. Yet in even the weediest noob some ancient brain-part still finds fights exciting. Which is why videogames have, over the years, provided us with countless fantasy worlds revolving around a man punching another man. Few are as divine as …

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