Tag Archives: NES

6 games that do death differently

In games, nothing can be said to be certain except death and well, mostly that. Death as a consequence of failure has been a part of games since the days of Spacewar!, and what came after has stayed pretty much the same: a Game Over screen, a Continue? prompt (maybe …

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GR+ Live: Meet the creator of Shadow Complex Remastered

Everything’s changed in the seven years since Shadow Complex first hit Xbox 360. Metroidvania games, once an endangered species, are now plentiful. Nolan North was still only in about half of all games rather than pretty much all of them. And everyone thought Shadow Complex was just the beginning of …

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GR+ Live: Meet the makers of Salt & Sanctuary for PS4

Long before people even used the phrase “indie game,” Ska Studios was pumping out unusual, artful, deeply awesome independently developed games. While they gained their biggest following thanks to Xbox 360 games like The Dishwasher: Dead Samurai and Charlie Murder, they’ve been pumping out something new almost every year since …

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GR+ Live: Tell us how to play Heavy Rain on PS4

The last time GR+ Live played a Quantic Dream game, we felt things. We felt them all over the place. We felt things so hard that we ruined the worst high school party of all time. Now we’re ready to feel things all over again with a live session of …

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GR+ Live: Watch us conquer the Wii Us most unlikely exclusive

Devil’s Third shouldn’t exist. Six years in development, bounced between three publishers, and shifting between four different engines in the process, the first game from notorious developer Tomonobu Itagaki since Ninja Gaiden 2 finally came to Nintendo Wii U this past week. Was it worth the wait? That’s a complicated …

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How Super Mario Bros famous glitch captured our imaginations

Science has mostly usurped the supernatural in our collective consciousness, but the concept of magic is too old and too meaningful to just fade away. The inexplicable continues to slip through the chinks in reason, taking the form of ghostly presences, statistical flukes, and psychedelic experiences. But the kind of …

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Why I Love: Metal Gear Solids cardboard box

Metal Gear Solid is very serious business, except for when it’s not. The series has deftly straddled the line between the solemn and the goofy, the mundane and the fantastical, ever since its inception in 1987. I can’t think of too many games that can feature a scene requiring you …

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8 creative alternatives to the video game life bar

Check the meter For as long as there have been video games there have been systems in place to ensure that those video games do not continue on unabated. After all, what good is a truly endless experience, an interaction without incentive? Once the initial novelty wears off, what then? …

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