When Joe Walsh sent the pitch document for Fall Guys: Ultimate Knockout to his boss at Mediatonic in January 2018, PlayerUnknown’s Battlegrounds was already a massive hit. Fortnite was just into its second season and in the process of going supernova. The battle royale genre, in other words, was taking …
Read More »Edge Magazine Presents: Game Changers – Xbox 360s billion-dollar ring of death
What is Edge Presents: Game Changers? (Image credit: Future) Presented by Edge, Game Changers is a new editorial series that dives deeper into pivotal moments from console war history, from the original PlayStation launch in 1994, to Xbox’s billion-dollar red ring of death rescue plan. Each episode recaps the industry …
Read More »Edge Magazine Presents: Game Changers – Sony invents the PlayStation
What is Edge Presents: Game Changers? (Image credit: Future) Presented by Edge magazine, Game Changers is a new editorial series that dives deeper into pivotal moments from console war history, from the original PlayStation launch in 1994, to Xbox’s billion-dollar red ring of death rescue plan. Each episode recaps the …
Read More »Epics Unreal Engine 5 shines on the cover of the latest issue of Edge magazine
Following a not-E3 season that’s felt about 17 years long (and is still ongoing, apparently? Please nobody ask us what month it is), both Microsoft and Sony have finally shown their hands – or, rather, consoles. But while last week’s PS5 event showed off a plentiful lineup of PlayStation 5 …
Read More »The state of next-gen: Cloud gaming, subscription services, and more
Support long-form games journalism (Image credit: Future) This feature first appeared in Edge Magazine. If you want more great long-form games journalism like this every month, delivered straight to your doorstop or your inbox, why not subscribe to Edge here. (opens in new tab) Three months in to 2020 and news …
Read More »Playdate, a new handheld console backed by indie royalty, unveiled in new issue of Edge magazine
You didn’t see this coming – but you may have seen it before. Playdate, a new indie handheld unveiled in the new issue of Edge magazine (opens in new tab), is the work of Portland, Oregon company Panic, a software developer turned publisher and, now, platform holder. Panic published Firewatch …
Read More »Sea of Thieves found its niche by leaving enough space for the imaginative to create something unique
The sea is a fierce and fickle thing – so too, it seems, are living games in 2019. Sea of Thieves (opens in new tab)’ launch last year garnered a mixed reaction: some were content to make their own fun in a watery playground with the creative tools Rare’s multiplayer …
Read More »Videogames: Design/Play/Disrupt – How the V&A design museum successfully built a video game exhibition
Making a museum exhibition, it turns out, can be a lot like making a video game. That’s certainly been the case with Videogames: Design/Play/Disrupt (opens in new tab). Showing at the Victoria And Albert Museum in London from now until February 24, 2019 and headed up by Design, Architecture and …
Read More »Sekiro: Shadows Die Twice players “need to be constantly on edge” warns Hidetaka Miyazaki
One of the big surprises of E3 2018 was FromSoftware’s appearance at the Xbox press conference (opens in new tab), showing off new game Sekiro (opens in new tab): Shadows Die Twice. Firmly focused on action, the hero is a ninja warrior slashing and slicing his way through 16th century …
Read More »Ubisoft are moving away from ‘finite experiences’ but let’s not abandon a search for meaning, for the sedative of entertainment
Ubisoft has been talking about a desire to create games that do ‘not give finite experiences’ i.e. for the game to keep going after you’ve finished it, with unlimited gameplay. “We build a strong nemesis, and the goal of the game is to kill him or free the country, we’ve …
Read More »
Game News Video Games Reviews & News