Making a museum exhibition, it turns out, can be a lot like making a video game. That’s certainly been the case with Videogames: Design/Play/Disrupt (opens in new tab). Showing at the Victoria And Albert Museum in London from now until February 24, 2019 and headed up by Design, Architecture and …
Read More »Greatness from small beginnings: The inside story of Uncharted: Drake’s Fortune
“It’s a little-known fact that Nolan’s been in every video game released since Uncharted: Drake’s Fortune.” Richard Lemarchand, former lead game designer at Naughty Dog, is teasing the smooth, smart-mouthed star of the Uncharted series, Nolan North, for also being the star of many others. North is joining in: “I’m …
Read More »The Chilling Adventures of Sabrina showrunner talks channelling The Exorcist, why its not Buffy, and our fascination with witches
Being a teenage girl can feel like hell on earth. Unless you’re pretty and popular, it’s a nightmare of insecurities, trying to make new friends, getting good grades and surviving mortifying crushes. But imagine how much worse it would be if you had to live between two worlds as a …
Read More »Until Dawn is the ultimate playable horror movie, but its success is all down to a killer, real-life plot-twist
Most of us are familiar with the ingredients by now. It all begins calmly enough, a happy group laughing and joking before the screw steadily, inexorably begins to tighten. There’s an agonisingly slow build, a gradual sense of creeping dread, and that awful sinking feeling as plans go horribly awry. …
Read More »Great games need a great bad guy – why the perfect nemesis is everything
Does anyone, other than politicians and teenagers, have real-life true enemies? It takes so much energy and effort to constantly hate someone. But in games it’s a different matter. They serve as narrative cocaine: keeping you focused and singularly determined to do whatever it takes – it doesn’t matter how …
Read More »Hotline Miami’s cleverest surprise is that it’s not a shooter – it’s a puzzle game
Gunning down, knifing, and battering mobsters you have no personal truck with is Hotline Miami’s central, bloody hook. Yet despite scoring a full house in indignant headline bingo – casual slaughter, blood, the gamification of human suffering – Hotline Miami (opens in new tab) escaped the shouty tabloid wrath that …
Read More »Why Skyrims most barren environment makes for a bountiful world
Like most nations in the real world, Skyrim (opens in new tab) is anything but homogenous. It has no one definitive landscape or city. It’s a sum of disparate parts stitched together into a rich geographical tapestry. While the concept of variety in most open-world games translates into a series …
Read More »Celebrating Grand Theft Auto: Vice City
With GTA 5 (opens in new tab) finally coming out on PC on April 14, we turn to Official PlayStation Magazine (opens in new tab) as they look back at GTA: Vice City… As Hall & Oates warmly warble on Flash FM, Tommy Vercetti really is Out Of Touch. Compare …
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