Souls franchise director Hidetaka Miyazaki hopped on a rare interview circuit after the latest Elden Ring reveal, and in the process he commented on the series’ fixation on swamp levels. “I don’t know!” he said in an interview with Russian outlet Igromania (opens in new tab). “Something makes me put …
Read More »6 games that do death differently
In games, nothing can be said to be certain except death and well, mostly that. Death as a consequence of failure has been a part of games since the days of Spacewar!, and what came after has stayed pretty much the same: a Game Over screen, a Continue? prompt (maybe …
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