Until now, every VR demo I’d ever tried felt like a ride at a theme park; a fleeting burst of excitement built to run the same exact way every time. None of them lasted more than a few minutes, because anything longer would’ve threatened to ruin the magic when the …
Read More »The case for putting an assassin in the TARDIS
Miss Oswald has faced the raven and embarked on her final adventure, which leaves a Companion vacancy in the TARDIS. The Doctor clearly has some business he needs to settle back home, but once that’s sorted he’ll be looking for someone new to rattle around the universe with. Given New …
Read More »Is voice acting always the best option, or are some games better without it?
Making progress is a lot like making moonshine: damned difficult to see exactly what’s going to happen while you’re actually doing it. Simply, it often takes hindsight to truly appreciate progress. When it comes to video game design, few single developments have been considered quite such major shifts as that …
Read More »Fallout 4 is a strong reminder that most RPGs lack actual role-playing
Funny story: Most RPGs are a lie. I often forget this, as I potter around, slaying beasts, taking on side-quests – or mocking the pitiful plight of the peasants because I’m far too busy to deal with them until I get bored in the end-game – and selecting illusory dialogue …
Read More »Edges Hype conference full schedule announced
Today we can reveal the full lineup of sessions for our forthcoming game conference, Hype, which takes place on January 14 at London’s Ham Yard Hotel, and will see us joined onstage by some of the videogame industry’s most renowned talents, including Phil Harrison (Alloy Platform Industries), David Braben (Frontier …
Read More »For Honor – a game of war more than a decade in the making
If the art to winning a battle is biding your time, For Honor’s creative director Jason Vandenberghe should be considered the master of war. “This game has actually been in my head for about 12 years now,” he confesses to us. “I pitched it to anyone who would listen, and …
Read More »What is the toys-to-life genre, anyway?
It used to be that you had your toys and you had your video games, and that was that. But now those worlds have combined, thanks to the stratospheric rise of what video game publishers refer to as the ‘toys-to-life’ genre. It sounds like a bunch of marketing speak, but …
Read More »The steady rise of console eSports, from underdog to championship contender
It used to be that you couldn’t make a living playing video games, and Lord, did a certain generation of gamers hear that point emphasised a lot, as they (we) frittered away yet another afternoon in the Green Hill Zone. But times have changed. Sonic’s most successful work today involves …
Read More »Caught Up!: Making monsters in Fallout 4
I’m doing things a little differently on Caught Up! this week. Obviously, the internet is going nuts over Fallout 4, so I’m going to dive deep into one of my favorite aspects of the game: character creation. There’s already been some great freak shows and celebrity impersonations making the rounds …
Read More »Caught Up!: Live. Die. Repeat. in Black Ops 3
Monday’s can be stressful. To help you relax, we want you to take a deep breath and imagine yourself in a frozen forest. And be “frozen forest” we mean “wacky futuristic battleground” because this week on Caught Up! we’re playing Call of Duty: Black Ops 3. See how it stacks …
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