A city in the sea With BioShock Infinite so dang close we can taste it, we’ve been thinking a lot about the series lately. More specifically, we’ve been reflecting a bit on our underwater exploits in the previous two games. While we reminisced of marvelous masquerades, unrestrained capitalism, and the …
Read More »Why the notion that games need photoreal graphics to tell better stories is backward nonsense, whatever 2Ks boss says
A lot of nonsense gets talked in this industry. And a lot of it is best ignored. But sometimes you come across a statement so wrong on so many levels that it’s like a delicately-balanced Jenga stack of wrongness, with so many multi-layered wrongs intricately holding each other in place …
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